A list of unused content in Five Nights at Tubbyland, Five Nights at Tubbyland 2, Five Nights at Tubbyland 3: The End Game, the TubbyLand Return pre-alpha, and The Tubbyland Archives series.
Original Title Music[]
There was a different title music for the demo, but it was changed in the final version. This title music was used in the Five Nights at Dipsy's prototype game.
Dipsy's Jumpscare[]
According to a Skype Chat with the game's creator, Clicky, Dipsy was originally going to have a jumpscare, but it was scrapped, as quoted by Clicky, "I was too lazy". The scrapped jumpscare of Dipsy was released at some point, however, along with his own scream. It seems like he was going to act like Laa-Laa, but this was changed in the full game.
Door Light[]
There was meant to be a door light in the office, but this was replaced by a Left Door camera to stay original. It also appears that Laa-Laa and Dipsy were going to appear at the left door with the door light before they entered, but it was scrapped.Trivia[]
- Clicky has stated that Dipsy's unedited jumpscare was the "eh oh" voiceline from Teletubbies.
- Dipsy was originally going to be the antagonist of the series, hence the early prototype game being called "Five Nights at Dipsy's" and the Original being a Dipsy model.
Noo-Noo in the Office[]
Noo-Noo seemed to originally be able to enter the office like the other tubbybots, but this was obviously scrapped for the Toggle Transmission mechanic.
Dipsy 2.0 in Party Room[]
Dipsy was normally able to enter the Party Room, but this was scrapped due to mistakes during programming.
Old Po's Alternative Kitchen Vent Render[]
Po had the ability to crawl back into the Spare Room from the Kitchen Vent, but this was scrapped as it was seen unnecessary.
Trivia[]
- Po's crawling back texture can be seen via a glitch.
- Clicky said that she made the Noo-Noo in the office render just in case she needed him there at some point, and never had a real plan for it.
Original Title Screen[]
The title screen was originally going to be Po sitting in a spotlight, twitching and occasionally showing her endoskeleton head like in the first game, with the Original and his other heads' eyes lighting up in the dark at the back occasionally. There was also different title music.
Scrapped Prototype Po Mechanics[]
Prototype Po used to be able to enter the office via the ventilation shaft, but this was scrapped for unknown reasons. She, like some others, also had a more smooth animation for entering and leaving the office, but this was cut down to prevent excessive crashing due to many transparent images.
Prototype Laa-Laa Sabotages the Camera[]
It appears that Prototype Laa-Laa was going to have a camera disabling animation in the Supply Closet, but this was scrapped as it is never used in-game.
Prototype Dipsy in the Wreckage Closet[]
When Prototype Dipsy is meant to be in his active state in the Wreckage Closet, he instead appears inactive, and Decimated appears in his active state in the Wreckage Hall. As such, the texture of Prototype Dipsy in his active state in the Wreckage Closet is unused. This is most likely a programming mistake.
Original Routes[]
Some routes were changed in the development of the game. Prototype Po appears to have been planned to enter the right door and ventilation shaft and visit the Main Area and the Wreckage Hall. Prototype Dipsy seems to have been planned to be able to visit the Main Area, the Parts Hall B, and the left and middle door. The Original's route seems to have been planned to go through the vent. Decimated's route seems to be changed to not appear at the left and middle door anymore, and to not enter the Parts Hall. Prototype Laa-Laa, Po and Prototype Tinky Winky doesn't seem to have changed.
Beta Jumpscares[]
Similar to Prototype Po, most of the characters had more frames in their jumpscare animations, but they had to be cut down due to problems with all the transparent frames crashing the game. According to Clicky, The Original had a jumpscare before his mechanics were made, but after his current mechanics were made, the jumpscare was deleted. His appearing animation, however, did not have a smooth version as he already knew about the problem with the animations at that point. The Original and Prototype Po also had the unused screams here. They were made just in case they were needed.
Prototype Dipsy and Prototype Laa-Laa had different jumpscares at one point, but they were scrapped because Clicky didn't like them.
The Original's Old Office Animation[]
Originally there was a more cleaner and smooth version of the Original's appearing animation, as shown here to the right, but like Prototype Po's appearing animation, it was scrapped due to the amount of transparent frames crashing the game.
Original Locations[]
There was a slightly different look to the office, with the lamp being lighter and the Dipsy head having a different texture, as well as the doorways being completely empty. As well as that, the Main Area also had a different angle to it in the beta, looking directly at the Original instead of being able to view the whole room. Most of the other locations appear to be unchanged, however.
Po Sprite[]
There was a unused Po sprite that Clicky seemed to forget to use during development of the third game, and it seems to resemble the FNAF 4 minigame sprite.
Mickey Rooney[]
There is an image of Mickey Rooney, only seen in the files. It has text congratulating the person who finds it for decompiling the game, and says that the image is their reward. This image is found in the Night X frame, however it does nothing.
Trivia[]
- All of the tubbybots had a scream during their jumpscare at one point, in case they were needed in any game. Dipsy's scream, the Original's scream, and Prototype Po's scream were scrapped, as they were not used due to them having a different mechanic other than killing.
- This does not apply for Tinky Winky from FNaTL 2 and Decimated, as they were never planned to have a jumpscare in the first place.
- A few of the jumpscares and screams were only used as placeholders for a period of time.
- It seems that all tubbybots, with the exception of Po and Noo-Noo had different jumpscares from the Five Nights at Tubbyland 3 : The End Game beta. However, they did have somewhat smoother animation.
Due to the game being incomplete, there are many unused parts of the game.
Unused Characters[]
Both Laa-Laa and Tinky Winky are completely inactive in the pre-alpha. Noo-Noo and PTLD-93 are also completely absent from the game. More information and images can be found on their pages.
Continue Screen[]
While there are files for the continue button, presumably for later nights, they are never used due to there being no progression.
Radar[]
There was a planned radar feature, though obviously it never was developed. Laa-Laa and Tinky Winky likely do not have an icon in the files for the pre-alpha because their behaviors were not programmed in that version.
Extras[]
There was planned to be a developer commentary and behind the scenes renders. While the behind the scenes renders were made and put into the game early, the commentary was never finished. It is possible these would have appeared in an extras menu, though no graphics exist in the files for an extras menu button.
Audio[]
There is an audio file found in the files of the pre-alpha with absolutely no known purpose. There is also an audio file of static that would play during the game over screen, based off its name, though as there is no way to die in-game, this file is unused.
Minigames[]
While not necessarily unused, these minigames never became available, and only footage has been found of them. Some sprites have also been released.
Videos[]
Sprites[]
Miscellaneous Props[]
Several renders of props from the game have been released. Most have appeared in certain locations, while others remain unused.
Miscellaneous[]
These are remaining unused parts of the game.
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NOTE: The unused content for this game can only be accessed if the player beats Custom Custard’s all max mode. Also, some content seen below is from The TubbyLand Trilogy, a precursor to The TubbyLand Archives.
Scrapped Minigame[]
At one point during the development, a platforming minigame was considered, but was later cut for unknown reasons.
Original Menu[]
The menu went through many changes before the final one seen in the game was settled on.
Scrapped Offices[]
The office went through several designs before the one seen in-game was used.
Maintenance Screen[]
Originally, a maintenance screen was planned to be added, but was later removed in favor of a button that would reset the cameras.
Scrapped Cameras[]
These were the cameras that were planned to be used, but were later reworked to the ones seen in-game.
Original Jumpscares[]
These were the jumpscares that were planned to be used at some point in development.
Original Game Over Screens[]
Below shows the original screens the player would get after being attacked by one of the tubbybots.
Original Extras Menu[]
The extras menu initially had a more generic design before Clicky designed the final version seen in-game.
[]
Yes, even the teasers went through changes before they were finalized.
Noo-Noo's Original Mechanic[]
Noo-Noo would've slowly approached from the left doorway before killing the player if he gets too close.
Miscellaneous[]
These are the remaining unused parts for Act 1.