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Night 5 a

Night 5 is the fifth night of Five Nights at Tubbyland, and is the final night of the main game. Compared to the previous nights, this night is extremely difficult, as all the animatronics become extremely active and the music box winds down faster than ever. Employee #3 is also killed by Noo-Noo on this night.

Phone Call[]

Wow, okay, You need to listen. Things are getting pretty crazy around here if I do say so myself. The Noo-Noo has been giving me some real serious creeps man. Oh wait! I didn't tell you. We found him! Yep. He's right... he must be in better condition than we thought. *Noo-Noo music box* Wait! Where is he?! OH SH- *Noo-Noo scream*


Employee #3, Night 5

Strategy[]

On this night, Dipsy should be repelled by using the fumes about every 15 seconds, since he starts to become faster. This will slow him down enough. As for Tinky Winky, he may be a threat from now on due to leaving the Repair Room to the Party Hall instantly. If he leaves the Repair Room, the player must make sure they know where he is to watch him. Laa-Laa acts like usual.

Paycheck[]

Fnatl cheque 1

The paycheck.

Paycheck 1

The paycheck without any background.

After beating the night, you get a check paying $248 to Parker Anderson from Tubbyland Entertainment on the date of November 13 on an unknown year. The memo says "Valued Tubbyland guard". On the top the text says "Good job, Sport!" and the bottom text, very small, says "Now get a real job...".

The music that plays while the paycheck is shown, prior to 2.0 of the revamp.

Night 5 b

Night 5 is the fifth night of Five Nights at Tubbyland 2, and is the final night of the main game. This is one of the hardest nights, as all six animatronics get even faster than before.

Phone Call[]

The phone call here gets cut off at the middle by garble that can be understood better when reversed. During the reversed segment Employee #3 describes how his body was chopped up by Noo-Noo, and how he now posseses the V2s. It ends with a Noo-Noo scream.

Heater warning
Warning: This sound file is loud!
Uh, hey, uh, last day on the job I suppose. Uh, well that is unless you go with some overtime, but that's your choice. Anyways, this night will likely be a lot more difficult than your previous ones. Though you shouldn't wo-" *cut off by static*


— Phone Guy 2, Night 5

A more cleared up version of the distorted portion of the call.

I'm still here. The messenger. The one from the.. previous place. The vacuum cleaner, it stole my body, it terrored me. A part I now lay in here. Rotting, despised by myself. My actions eat me up every second, of every hour, of every day. Release me from my current impairment, if you can. Don't worry though. I haunt them. Yes. The new ones. Not specifically new, more like, renovated. I'm coming for you! I think there's enough space in here, for two.


— Employee 3, Night 5

Strategy[]

Tinky Winky is the main threat, as he is extremely active and may cut the power after 10 seconds of not being watched. Dipsy is also very dangerous, as he doesn't pull the monitor down and gives less time than Laa-Laa to react, as well as appearing much more frequently. If Po 2.0 appears, the player must make sure they can use the smoke very quickly as she gives almost no time to react, requiring great reaction time. Noo-Noo may also attack at a bad time, so be quick.

Paycheck[]

Fnatl2cheque1

The pay cheque.

Paycheck 1b

The pay cheque without any background.

After beating the night, you get a paycheck paying $526 to Evan Jameson from Tubbyland Entertainment on the date of November 13 on an unknown year. The memo says "Valued guard of Tubbyland". On the top the text says "GOOD JOB, SPORT!" and the bottom text says "SEE YOU NEXT WEEK!"

The music that plays while the paycheck is shown

Night 5 c

Night 5 is the fifth night of Five Nights at Tubbyland 3: The End Game. This is the final and hardest night of the main game, as all eight animatronics are even faster than before.

Phone Call[]

The phone call is very glitchy this night, with many random screams, static, distortion, and noises in the background.

Hey, it's good to see you here! Um, I won't be talking long this time, uh, the company phone seems to be really faulted around the guard's fifth night for some reason. I'm not even entirely sure you can hear me right now, but I want to let you know that I saw your file, and it sure is something! Says here, you used to work at the very first location as a mechanic. As well as the second location. Your file also says a bunch of other not so important things about being a part time bartender or something. Anyways I should be going, uh, the phone must really be malfunctioning by now. Um, good luck on your last day on the job, and uh, I hope to see you tomo-


— Phone Guy 2, Night 5

Strategy[]

All the tubbybots are very active on this night, requiring the player to pay close attention to important audio cues to find out what to do next. The player must recharge their power at every possible moment, watch Prototype Laa-Laa, or Prototype Po if her laugh is heard in the office, until she leaves. Listen closely to footsteps to detect if a tubbybot is near. If Prototype Dipsy or Po enters the vent, wait for the audio cue to finish playing THEN turn on the heater, and turn off the heater once the player hears them leave. This makes sure Prototype Tinky Winky does not appear. If someone is at the left door and the player hears heavy running footsteps, they must open the door just long enough for the Original to enter. Remember to close a door only if absolutely necessary, as every bit of power is precious.

Cutscene[]

Fnatl 3 paycheck

The notice.

Formofnotice

The notice without any background.

After completing the night, you get a notice saying:

"Employee #6,

We are thankful for your work here

and wish you a good day, you can

choose to work overtime for some

extra cash but for now we enjoyed

your service.

Signed,

The CEO of Tubbyland Innovations

Your paycheck will be mailed within

the next 48 hours"

After a while, Po will jumpscare the player.

This article is currently incomplete and/or missing certain files.
If you can, please help the staff here at the Five Nights at Tubbyland wiki by adding some information/files.
Act1Night5
Survive.

Night 5 is the fifth night of The TubbyLand Archives: Act 1. This night is very difficult, with all threats becoming more active than the night before.

Phone Call[]

Night 5 Phone Call

"Uh, Hello!? Oh thank god this is working! Dude, I have so much to say I- *Distant crashing followed by footsteps* Ok look I'm hiding right now. R- Remember how that guy told me to come in yesterday? Yeah? W- Well guess what, it was god damn death trap! I-I found a room to the right of the party hall, t-there's something down there, a box I couldn't get a look inside, but it smelled awful! The robots were down there too for some reason I don't know why or how but as soon they realized I was there they immediately BOOKED it for me! Those things are blood thirsty! *A speaker is heard turning on, Tinky Winky can be heard getting closer* O-Oh God, The company records! The explosion! What happened last night! It's all adding up! This place is one massive cover up, the CEO is... *Noo-Noo's music box* ...what... what are you doing in... *vacuum turn on sound followed by loud running into the room* Hey Hey No Hey! Get away from me! *a scuffle can be heard as the vacuum noise intensifies* HEY NO GET YOUR HANDS OFF ME! NO, OH SHI- *phone box glitches out*"

— Employee 03, Night 5

Strategy[]

TBA

Minigame[]

In this minigame, the player takes control of Tinky Winky again, who must find Noo-Noo. However, when entering The Office, a loud crashing noise can be heard as Employee 03 can be seen crawling away from the Closet, leaving a trail of blood before the screen glitches out. After that, Tinky Winky can be seen behind Employee 03 before grabbing him and getting ready to feed him to Noo-Noo while the other tubbybots surround him. A mysterious human figure can be seen briefly in the top left corner of The Office before the minigame cuts out.

Paycheck[]

642

The paycheck.

After beating the night, you get a check paying $248 to Parker Anderson from Tubbyland Entertainment on the date of November 13, 2003. The memo says "Valued Tubbyland Guard". Surrounding the check is a Rubix cube, a water bottle, and a plentiful amount of Tubby Toast.

The music that plays while the paycheck is shown.

Trivia[]

  • Unlike other games, the player doesn't get a reward on the main menu for beating Night 5, and instead must beat the following night to get something.

Five Nights at Tubbyland
FNaTL 1 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightDream NightNight PTLD
FNaTL 2 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNightmare Night
FNaTL 3 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNight X
The TubbyLand Archives
Act 1 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNight X
Act 2 TBA
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