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Night 4 a

Night 4 is the fourth night in Five Nights at Tubbyland. Here, the difficulty of the night gets increasingly difficult, as all the animatronics become more active and the Music Box goes down even faster.

Phone Call[]

Umm, hey there! Umm, there has been a bit of a search for a uh... so called "missing animatronic," Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, though, we are speculating that he was stolen while the attraction was in it's so called "abandoned state." You know. We aren't sure, but... make sure to be careful tonight, as the animatronics are starting to wake up more and more. Anyways, good night, good luck.


Employee #3, Night 4

Strategy[]

The music box goes down much faster, which means that you need to be on the Repair Room most of the time from now on. As for Dipsy, release the fumes every 20 seconds to stop him. Tinky Winky shouldn't be a problem unless he manages to move to the Party Hall right away, requiring you to switch to that camera every once in a while.

Night 4 b

Night 4 is the fourth night in Five Nights at Tubbyland 2. Here, the difficulty of the night gets increasingly difficult, as all the animatronics become more active.

Phone Call[]

Uh, hello? Are you all right? Okay, uh, so I need to just let you know that being vacuumed up by Noo-Noo wouldn't exactly be pleasant. You see, back in 2001, Noo-Noo was stolen and modified for unknown reasons. Uh, the main change was a bunch of rotating teeth that could be used to easily vacuum up solid objects. Uh, despite the safety hazard we haven't recorded any injuries or death from it, so, uh, don't worry. Eh, ah, alright, I'll leave you to your job, uh, good night, and good luck.


— Phone Guy 2, Night 4

Strategy[]

Noo-Noo should attack about once or twice this night, so be careful. Dipsy is also more active and starts going at a similar speed to Laa-Laa, making him a major threat. Make sure you use the smoke machine very quickly, especially against Po 2.0. Tinky Winky needs to be watched constantly.

Night 4 c

Night 4 is the fourth night of Five Nights at Tubbyland 3: The End Game. Here, the difficulty is even higher than the last night, a strategy almost required by now. All animatronics are even faster than before.

Phone Call[]

Okay, I'm here. Um, so, I had to rush off the phone at the end of the call last night. Uh, this equipment is always spazzing out as if it's possessed or something. Um, well, apart from this company's faulty equipment, I should get to some more things about that Original guy. Um, so basically he gets the name for being the very first prototype, um, a Dipsy model in fact. Uh, he never even had a head in the first place, and before he could, um, the company gave up on the model and threw it in the warehouse. As for those other prototypes they were just thrown in here because of them, uh, appearing unattractive to society's current standards. Well, simply put, they were just ugly and creepy. Um, after all, those prototypes were put in here because they were basically left to rot after a couple decades in which they were vandalized multiple times. Especially the Original and Noo-Noo. Oh, on a similar topic, um, that eyeless broken up red animatronic Po, um, along with Noo-Noo, aren't actually prototypes but rather some of the few things salvaged from the last location. Um, the previous guard really seems scared of Noo-Noo. He went on to describing it as having a flat-out dead mammal in it. I don't believe it one bit. I haven't seen it yet it sounds like an insane concept. Well, I think I ran my mouth on for long enough, I'll be going. Um, good night, and uh, good luck.


— Phone Guy 2, Night 4

Strategy[]

Like before, all the tubbybots will be very active, so a similar or the same procedure should work. Remember to charge power at every open moment, as power will be difficult to retrieve if you happen to get low. Keep an ear and an eye out for Prototype Laa-Laa. It is not recommended to keep any doors closed as it would drain an excessive amount of power, especially once other tubbybots appear at the doors.

Cutscene[]

Like before, the cutscene that plays after beating the night is mostly audio, with the words "Are you still there?", "You did this", and "Leave now" blinking on screen for split seconds. This time, only Employee #3 is speaking, and most of it is the fifth night phone call for the first game, when Employee #3 dies, with slight differences. There is also a very faint voice throughout the call, presumably Noo-Noo. After the release of the FNaTL 1 Revamp, the cutscene dialogue was updated to match the new Night 5 phone call, and most dialogue from the faint voice is removed, aside from his first line which is covered up with static.

Huh. So I guess... you're the Noo-Noo? Y-y-you're a bit creepier than I rememb- oh, OH-OH, it's time for the call. Pfft. And here I am, talking to a vacuum cleaner." *faint static* "*picks up phone* Uhhh. *phone ringing* *phone picked up* Wow, okay, You need to listen. Things are getting pretty crazy around here if I do say so myself. This Noo-Noo has been giving me some real serious creeps man. Oh wait! I didn't tell you. We found him! Yep. He's right... he must be in better condition than we thought. *Noo-Noo music box* Wait! Where is he?! OH SH- *Noo-Noo scream* *static*


Employee #3, Night 4 cutscene

Before the FNaTL 1 Revamp[]

Huh. So I guess... you're the Noo-Noo? Y-y-you're a bit creepier than I rememb- oh, OH-OH, it's time for the call. Pfft. And here I am, talking to a vacuum cleaner." "I can hear you." "*picks up phone* Uhhh. *phone ringing* *phone picked up* He-hello? Um, listen, uh, we managed to find the uh, Noo-Noo animatronic in some boarded up shed near the place. T-Though, I don't know man ("Will you free me?"), he just looks completely different. His design looks as if it was completely altered by someone. Um, yeah, there's currently an investigation and we didn't know why ("I will do that."). I can't really explain how he looks, quite honestly, but from what I've heard it's not just his... ("Will you free me?") strange appearance it's also his AI. Which is quite bad I suppose. Um, we don't know why someone would go through the trouble of doing this, but, unfortunately, they left me to watch him. I'm not sure why, but, uh, *sound when Noo-Noo is in the first game office starts* the hell? *Noo-Noo's music box starts* *noise of being pushed to the ground* *Noo-Noo's scream* OH SH-


Employee #3, Night 4 cutscene

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Act1Night4
He'll come from the front. If he gets too close, hide.

Night 4 is the fourth night of The TubbyLand Archives: Act 1. The difficulty starts to get increasingly high during this night, as Po, Laa-Laa, and Tinky Winky all become more active. Dipsy is also introduced during this night, becoming active at around 3 AM, serving as the final additional threat.

Phone Call[]

Night 4 Phone Call

"Uh, hey. I really hope you're still listening to these. I uh, found some... stuff. About the robots I mean. Uh, and it turns out I'm not crazy. Uh ther- there's something going on here and it's, it's not good. I-I don't really know how much I can say over the phone. I mean, who knows who's listening... But, I-I think I might be onto something. This whole company goes way deeper than I ever thought... Oh, uh right. About last night, uh... we got that GREEN one up and working, the one to the RIGHT of the STAGE, yeah, he can move now. But I didn't get the chance to monitor him today though, too busy going through stuff. A-All I can really recommend if just getting out of view, uh one of his his is screwed up so uh... maybe his vision is bad or something? Uh ok-okay. Back to the point I- *intense door banging* Uh... give me a second... Uh... come in! *door opens* Hey, we need to talk. Uh... what's up? Just curious about something... did you see anyone going through the company records earlier? A lot of them are... misplaced. Uh, no... why? Well, I just wanted to know since you weren't out with the other guys today. What were you doing exactly? Oh, y'know just... paperwork. Nothing really special. Oh really? I-I'm sorry sir but, what exactly are you getting at here? Well, all I'm saying is those papers REALLY aren't any of the employee's buisness. You KNOW that, right? ...yes... ...and anyone who DOES find those papers about come DIRECTLY to ME with them, correct? ...sir I know- Look kid just know. I've got my EYE on you. Try anything funny and it'll result in termination. Am I making myself clear? ...crystal clear sir. Good, good... Hey, actually. Can you come in tomorrow night? I just need you to check on something very uh... important. Uh... sure? What's the issue? Oh nothing. I just need you to take a quick look around the place. I think i lost some of those documents... ...and I'm assuming that I'm not supposed to read them? That would be correct. Uh... alright? ...Welp, I'll leave you to it. Goodnight, kid. Goodnight sir... *door slam* ...ugh... God I'm, I'm sorry about that. I'll call you back tomorrow, somethings definetly going on here. Uh good luck, dude."

— Employee 03 alongside the CEO, Night 4 (please note the bold text is for the CEO)

Strategy[]

TBA

Minigame[]

In this minigame, the player takes control of Tinky Winky, who must find Noo-Noo. Noo-Noo can be found cleaning up a puddle of blood (or "cleaning a spill") in The Office.

Trivia[]

  • TBA

Five Nights at Tubbyland
FNaTL 1 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightDream NightNight PTLD
FNaTL 2 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNightmare Night
FNaTL 3 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNight X
The TubbyLand Archives
Act 1 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNight X
Act 2 TBA
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