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Left Door[]

187
Camera
Cam alpha
Tubbybots
Laa-Laa
Dipsy

The Left Door is an important mechanic and a location in Five Nights at Tubbyland.

Appearance[]

The left door is a grey blast door with black and yellow diagonal stripes at the bottom and top. The left door area, however, is the other end of the Repair Hall, and has a barrel to the right corner and another one to the left in the darkness.

Gameplay[]

It is used to defend the player from Laa-Laa and Dipsy, and the door must be closed when they are at the camera to prevent them from getting in. The door has no light so the door camera must be checked to see if anyone is there. The door does have limited power, and it goes down quickly when closed, so the power must be used sparingly. If Dipsy goes through the vent, he will stay at the door if it is closed and will not be brought back. Additionally, if he gets in, the door power will be drained until there is no more, and Dipsy will still remain in the room.

Trivia[]

  • Dipsy was originally going to just go through the Left Door, but this was changed to include the Fumes Machine mechanic as he was causing problems.
  • Laa-Laa makes a noise when she is at the Left Door.

Left Door[]

Left Door
Camera
Cam alpha
Tubbybots
Laa-Laa
Dipsy

The Left Door is an important mechanic and a location in the demo of Five Nights at Tubbyland.

Appearance[]

It appears to be identical to the full game, with different textures and angle. The door seems to be a blast door with black and white diagonal stripes at the bottom.

Gameplay[]

It is used to defend Laa-Laa and Dipsy from getting into The Office. The door has limited power and will drain quite quickly when used, so it should be used sparingly. Dipsy was likely planned to kill you like the others, but he was causing problems, so he was moved to just drain power when inside, and to mainly be fended off by the Fumes Machine instead.

Trivia[]

  • As evident by the unused textures, there was going to be a door light, but it was seen as unoriginal and was traded in for a door camera.

Doors[]

Doors are a key mechanic in Five Nights at Tubbyland 3: The End Game.

Appearance[]

They appear to be blast doors with diagonal black and white stripes on the top and bottom of them.

Gameplay[]

They are used to block Old Po, Noo-Noo, Prototype Dipsy, Prototype Po, Prototype Laa-Laa, and Decimated from going into The Office. The more doors that are closed, the more power that is being used up, and at three doors closed, the power cannot be regenerated higher, as you run out too fast. There are three of them, able to be closed individually via the Laptop. You can also shine lights at the doorways to find animatronics that may be near. Prototype Laa-Laa runs through the middle door, and Prototype Po can enter directly from the Main Hallway, so they must be detected by other means. The Original runs through the Left Doorway, and if it is closed, he will drain 50 power, so it is beneficial to let him in.

Ventilation Shaft[]

The Ventilation Shaft is a mechanic in Five Nights at Tubbyland 3: The End Game.

Appearance[]

Office vent

The ventilation shaft from the office.

It appears as a regular ventilation shaft, which leads from the Ventilation Hall to the ceiling of The Office.

Gameplay[]

Old Po and Prototype Dipsy can appear in the vent from the Ventilation Hall as a way to try to enter The Office. The only way to fend them off from there is to use the Main Heater from the Laptop, and while it does not use up extra power, it cannot be left on for too long in case Prototype Tinky Winky starts climbing out of his hole.

CAM H[]

CAM H
Camera
Tlr cam h text
Tubbybots
Laa-Laa (Unused)
Dipsy
Tinky Winky

CAM H is a location in TubbyLand Return, and is also the location of the Ventilation Shaft, which is a key mechanic in the game.

Appearance[]

It appears as a regular ventilation shaft which is connected to CAM D and The Office.

Gameplay[]

Dipsy and Tinky Winky would attempt to make their way into here in order to enter The Office. The player would have to manually hold the Ventilation Shaft door closed until they left. Presumably, the camera would be the only way to detect if they were in there.

Trivia[]

  • The only other time a camera appeared in a ventilation shaft was in FNaTL 2 with the Kitchen Vent.
  • Laa-Laa was originally planned to appear in here, but was changed later in development.

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Front Doorway[]

The Front Doorway is an important mechanic in The TubbyLand Archives: Act 1.

Appearance[]

TBA

Gameplay[]

Po, Laa-Laa, Dipsy, and Tinky Winky can all enter The Office from this entrance. Dipsy entirely resides in the hallway leading up to this entrance as he travels in phases, while everyone else can simply enter directly from the Party Room.

Left Doorway[]

The Left Doorway is an important mechanic in The TubbyLand Archives: Act 1.

Appearance[]

TBA

Gameplay[]

Po and Laa-Laa can enter The Office from this entrance, both of which will directly enter from Storage.

FNaTL[]

Full Release[]

Left Door[]

Beta[]

Left Door[]

FNaTL 3: The End Game[]

Doors[]

Ventilation Shaft[]

TL R[]

CAM H[]

TTLA[]

Act 1[]

FNaTL[]

Left Door[]

Full Release[]

The sound when opening and closing the door.

The sound when opening and closing the door prior to the revamp.

The alarm that plays when Dipsy enters the room.

The sound that plays while Dipsy is in the room.

The sound when pushing the door button when out of power.

Beta[]

The sound when clicking the door button while there is no door power.

FNaTL 3: The End Game[]

Doors[]

Ventilation Shaft[]

The sound when an animatronic enters the vent.

TL R[]

The sound when a tubbybot enters the Ventilation Shaft.

Five Nights at Tubbyland
FNaTL 1 Tubbyland RestaurantPerformance StageParty AreaParty HallRepair RoomRepair HallDining Room 1Dining Room 2KitchenLeft DoorThe Office
FNaTL 2 Tubbyland RestaurantTubby StageParty RoomTubby ToiletsTubby HallDipsy's ArcadeRoom Of StoriesNoo-Noo's KitchenSpare RoomKitchen VentThe Office
FNaTL 3 Tubbyland WarehouseMain HallwayParts HallParts Hall BVentilation HallProps HallWreckage HallMain AreaSupply ClosetSupply Closet BSpare PropsOriginal PropsWreckage ClosetBoiler RoomEntrywaysThe Office
TL R Tubbyland Restaurant?CAM ACAM BCAM CCAM DCAM ECAM FCAM GCAM HThe Office
The TubbyLand Archives
Act 1 TubbyLand Activity CenterTheatreMain HallRepair RoomStorageDining HallParty RoomKitchenEntrywaysThe OfficeBasement
Act 2 Tubbyland? • CAM A • CAM B • CAM C • CAM D • CAM E • CAM F • CAM G • CAM H • The Office
Mechanics
MonitorPhone CallsDeathsEntrywaysDefense MechanismsInstruction ManualOld Po Awareness MeterNoo-Noo (Night X)Easter Eggs
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