|Five Nights at Tubbyland 3: The End Game|
|Created by||Critolious Creations|
|Released on||August 12, 2015|
|Sequels/Prequels|| FNaTL: First Game
FNaTL 2: Second Game
Third game in the series
TL R Fourth Game
|System Requirements||502 MB, Windows|
|Game Engine||Clickteam Fusion 2.5|
It can be found here: http://gamejolt.com/games/five-nights-at-tubbyland-3-the-end-game/71887
Six years after TubbyLand Entertainment closed its doors, the animatronics warehouse has been reopened as a last resort. After discovering multiple vandalisms that happened in the recently opened warehouse, a night guard has been assigned to watch over the place to prevent any further damage. Though he isn't alone, freshly reactivated prototypes as well as anything else that survived walks the halls now.
You, the new unnamed security guard, has decided to take the job to watch over them at 12 AM to 6 AM, and now he must defend himself against the prototypes and other old animatronics that walk the many halls using what he is given, for five nights.
In this game, you, as the player, stays in one room, as in the other two installments, but this time you can look up and down in addition to looking to the sides. You can shine a light over the three doorways and ceiling vent to try and spot anything that may be there, and you also have two buttons that you can hover over to open up your monitor and laptop.
In your monitor, you can watch the many areas of the warehouse to locate the animatronics and stop Prototype Laa-Laa from moving. With your laptop, you can close the three doors and start up the main heater to overheat anything in the vent.
Prototype Po, Decimated, and Noo-Noo only disable equipment and other various things that help you survive, but this can set up a situation where either Po, Prototype Dipsy, Prototype Laa-Laa, and Prototype Tinky Winky to kill you.
Po and Prototype Dipsy move like normal, and they both try to get in to kill you, but Prototype Laa-Laa can run to your office quickly if not watched enough, and can be a large threat. Prototype Tinky Winky, however, does not appear on camera, and instead, inhabits an unknown space under your office. He will pop out of a hole in your room to get you if your heater is on for too long.
The Original, however, is a special case, and activates Night 3 onward. He will run to your office every now and then, but the twist is, you must let him in, otherwise he will bang on a door and take a 50% of power. Unlike others, he only stands in your office for a while, and does not do anything but leave after an amount of time. You must survive against all eight tubbybots for six in-game hours, and make it through the whole week.
There was an early demo publicly released here, with not very much content, as it only reaches to one night. There are some differences, mainly the jumpscare animations, the title screen, and the office, as well as an unused animation and a couple of different camera views hidden in the files.